NEWS
When the domestic market is increasingly saturating with tightening industry policy, to enter overseas market, has become a consensus for many operators. After all, publishing games abroad means a wider market.

Under the double pressure of plate numbers and regulation, the overseas publishing of board and cards has been mentioned repeatedly more times in the past year. So how about the board games market in Asia?

Go overseas or focus on the domestic market has always been a strategic direction that board game makers have been headache.

The following are some common problems with chess and card products, which are essential concepts for entrepreneurs just starting out in the field.

【 Introduction 】 It is easier for people engaged in promotion work to understand that online promotion time and promotion effect often have a direct relationship.

According to the board & card game paying’s statistics of the third-party research agency, the transaction scale of the game market increased steadily in the fourth quarter of last year.

In the operation of board and card games, it is inevitable that there will be a variety of problems for our operators.

The biggest difference between domestic and overseas chess and card games in term of advertisement is that domestic promotion channels are very fragmented, while overseas are relatively fixed.

This news is undoubtedly a shot in the arm for overseas operators who are optimistic about the Brazilian board games market.

India is a populous country with 451 million yuan of monthly active Internet users and a per capita GDP of just over $2,000, making it a difficult game market for many Internet projects to make money.
